Hi there! Welcome to my portfolio. I major in video game programming with great enthusiasm. Here you can see some of the school projects I've contributed to. I am now looking for a 6 months internship in video game industry.
Hi there! Welcome to my portfolio. I major in video game programming with great enthusiasm. Here you can see some of the school projects I've contributed to. I am now looking for a 6 months internship in video game industry.
A multiplayer coop TPS game
Protect TETRA and try to escape from the simulation, but be careful with the choices you make during your game, they will impact the next generation... Play as Murdock and Belica and cooperate with your ally to survive the longest possible inside the simulation. This game is made by Unreal4 with Perforce during the 2020 Game Lab Competition hosted by Ubisoft Montréal in 10 weeks.
My contributions: Animation and 3C programming including the movement of character(walk, run, sprint, jump), combat system (shooting, zooming, spelling skills, ) camera issues(collision with the walls, zoom in/out) and particle effects(Niagara). I also helped the network programmer writing some RPC functions for the replication.
This is an aventure survival RPG game. Playing as Steve, you will discover the secret of the lost island. This game is made by Unity with GIT for the course "Principes de conception et de développement de jeux vidéo" at UQAC.
My contributions: Game Design (background story, game mechanism), level design (map), AI programming for monsters and the boss (finite state machine), some systems(dialogue, day-night cycle, combat).
A classical and retro style pac-man game.
This is a mini-project made by Unity for the course "Principes de conception/dév. jeux vidéo". I was responsible for the majority of the project except AI programming of monsters.
A 2D Roguelike shooting game. (Yet anohter zombie defense)
I made it using Unity with my friends for learning the language C#. We created the game from A-Z. I was in charge of the gameplay programming (shooting, movement, collisions etc.)
-Maintained the backend of AICAP with PHP 7.2 and the framework Laravel 5.4
-Developped two websites with wordpress
-Performed daily tests and responsibility for quality and stability of new game content, new features and upcoming releases.
-Reported software errors (bugs) and game design problems in a bug database.
-Interpreted simultaneously math and physics for high school students from French to Chinese.